Although it is not the full binding available to the internal groups, testing can begin now and the move to support UE4.9 officially – as a plugin – is beginning now.
What about the paid for licenses? You’ve licensed the v2.0 under LGPL-3.0 on github, which means we can use it for our commercial projects free of charge as long as it’s dynamically linked. What’s the point of the paid license then? Is it that the site just needs updating or am I missing something? Thanks for your efforts, I’ll try to contribute to the project if I find something lacking.
The paid license is eventually going to be used for people who have reservations or a lack of interest in building flathead for their own projects. If they would rather just plug and play, as well as donation-ware for those who would like to help with the site but aren’t willing to contribute with their own time – or as a thank you =).
The LGPL was dropped after a number of very heated debates. Flathead will be released under The MIT License for the next release – https://github.com/OpenGneu/Flathead/tree/develop
Ah, great! Thanks for clarifying that. I’m glad you’ve decided to go for MIT. The best license IMHO. I’ve just MIT’ed my own embeddable language in making, called Thirst (ref: https://github.com/alisa-dolinsky/Thirst). I wish I could work at it full-time, but having a full-time job and a gaming project makes it very difficult. That’s why I opted to use JS instead of Thirst. I will be working on Thirst whenever I have the time, but right now JS through Eslisp (ref: https://github.com/anko/eslisp) will do fine for our game. Congrats again!
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